hw-01: Fix floating point imprecision

This commit is contained in:
Tomáš Kléger 2025-10-13 14:24:56 +02:00
parent 0b0f66ddd5
commit 8781656616

View File

@ -1,86 +1,138 @@
#include <bits/pthreadtypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <float.h>
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef __PROGTEST__
#define debug(...) ((void)0)
#else
#define debug(fmt, ...) fprintf(stdout, "[%s:%d %s()] " fmt "\n", __FILE__, __LINE__, __func__, ##__VA_ARGS__)
#define debug(fmt, ...) \
fprintf(stdout, "[%s:%d %s()] " fmt "\n", __FILE__, __LINE__, __func__, \
##__VA_ARGS__)
#endif
double clamp(double d) {
if (d > 1.0) {
return 1.0;
} else if (d < -1.0) {
return -1.0;
} else {
return d;
}
}
// https://www.geeksforgeeks.org/dsa/area-of-intersection-of-two-circles/
double intersection_area(double a_r, double b_r, double distance) {
double a_square = a_r * a_r;
double b_square = b_r * b_r;
double distane_square = distance * distance;
double a_square = a_r * a_r;
double b_square = b_r * b_r;
double distance_square = distance * distance;
double alpha = acos((distane_square + a_square - b_square) / (2 * a_r * distance)) * 2;
double beta = acos((distane_square + b_square - a_square) / (2 * b_r * distance)) * 2;
double alpha_acos =
(distance_square + a_square - b_square) / (2 * a_r * distance);
double beta_acos =
(distance_square + b_square - a_square) / (2 * b_r * distance);
double a1 = 0.5 * beta * b_square - 0.5 * b_square * sin(beta);
double a2 = 0.5 * alpha * a_square - 0.5 * a_square * sin(alpha);
double alpha = acos(clamp(alpha_acos)) * 2;
double beta = acos(clamp(beta_acos)) * 2;
double area = a1 + a2;
double a1 = 0.5 * beta * b_square - 0.5 * b_square * sin(beta);
double a2 = 0.5 * alpha * a_square - 0.5 * a_square * sin(alpha);
debug("Area = %lf", area);
double area = a1 + a2;
return area;
debug("Area = %lf", area);
return area;
}
double circle_area(double radius) {
return M_PI * radius * radius;
}
double circle_area(double radius) { return M_PI * radius * radius; }
int main() {
double a_center_x = 0, a_center_y = 0, a_radius = 0, b_center_x = 0, b_center_y = 0, b_radius = 0;
double a_center_x = 0, a_center_y = 0, a_radius = 0, b_center_x = 0,
b_center_y = 0, b_radius = 0;
printf("Zadejte parametry kruznice #1:\n");
printf("Zadejte parametry kruznice #1:\n");
int inputs_read = scanf("%lf %lf %lf", &a_center_x, &a_center_y, &a_radius);
if(inputs_read != 3 || a_radius <= 0) {
printf("Nespravny vstup.\n");
return EXIT_FAILURE;
}
int inputs_read = scanf("%lf %lf %lf", &a_center_x, &a_center_y, &a_radius);
if (inputs_read != 3 || a_radius <= 0) {
printf("Nespravny vstup.\n");
return EXIT_FAILURE;
}
printf("Zadejte parametry kruznice #2:\n");
printf("Zadejte parametry kruznice #2:\n");
inputs_read = scanf("%lf %lf %lf", &b_center_x, &b_center_y, &b_radius);
if(inputs_read != 3 || b_radius <= 0) {
printf("Nespravny vstup.\n");
return EXIT_FAILURE;
}
inputs_read = scanf("%lf %lf %lf", &b_center_x, &b_center_y, &b_radius);
if (inputs_read != 3 || b_radius <= 0) {
printf("Nespravny vstup.\n");
return EXIT_FAILURE;
}
double center_distance =
sqrt((b_center_x - a_center_x) * (b_center_x - a_center_x) +
(b_center_y - a_center_y) * (b_center_y - a_center_y));
double center_distance = sqrt((b_center_x - a_center_x) * (b_center_x - a_center_x) + (b_center_y - a_center_y) * (b_center_y - a_center_y));
debug("Distance of centers = %0.60lf", center_distance);
debug("Radii difference = %0.60lf", a_radius - b_radius);
debug("Radii difference = %0.60lf", b_radius - a_radius);
debug("Center + #1 = %0.60lf", a_center_x + a_radius);
debug("Center + #2 = %0.60lf", b_center_x + b_radius);
double radii_sum = a_radius + b_radius;
if(a_center_x == b_center_x && a_center_y == b_center_y && a_radius == b_radius) {
printf("Kruznice splyvaji, prekryv: %lf\n", circle_area(a_radius));
} else if(center_distance <= a_radius - b_radius) {
debug("B radius = %0.60lf", b_radius);
debug("Double A radius = %0.60lf", a_radius * 2);
if(center_distance + b_radius == a_radius) {
printf("Vnitrni dotyk, kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n", circle_area(b_radius));
} else {
printf("Kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n", circle_area(b_radius));
}
} else if(center_distance <= b_radius - a_radius) {
debug("A radius = %0.60lf", a_radius);
debug("Double B radius = %0.60lf", b_radius * 2);
if(center_distance + a_radius == b_radius) {
printf("Vnitrni dotyk, kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n", circle_area(a_radius));
} else {
printf("Kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n", circle_area(a_radius));
}
} else if(center_distance < radii_sum) {
printf("Kruznice se protinaji, prekryv: %lf\n", intersection_area(a_radius, b_radius, center_distance));
} else if(center_distance == radii_sum) {
printf("Vnejsi dotyk, zadny prekryv.\n");
} else {
printf("Kruznice lezi vne sebe, zadny prekryv.\n");
}
double radii_sum = a_radius + b_radius;
double radii_difference = fabs(a_radius - b_radius);
double epsilon = 100 * DBL_EPSILON * fmax(a_radius, b_radius);
return EXIT_SUCCESS;
// Both origin points and radii are identical
bool are_identical = a_center_x == b_center_x && a_center_y == b_center_y && a_radius == b_radius;
// d = r1 + r2
// d - r1 - r1 < epsilon
bool are_touching_from_outside = fabs(center_distance - radii_sum) < epsilon;
// d = |r1 - r2|
// d - |r1 - r2| < epsilon
bool are_touching_from_inside = fabs(center_distance - radii_difference) < epsilon;
// d < |r1 - r2|
bool is_fully_inside = center_distance < radii_difference;
// d < r1 + r2
bool are_overlapping = center_distance < radii_sum;
if (are_identical) {
printf("Kruznice splyvaji, prekryv: %lf\n", circle_area(a_radius));
}
else if (are_touching_from_inside) {
if (a_radius > b_radius) {
printf(
"Vnitrni dotyk, kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n",
circle_area(b_radius));
} else {
printf(
"Vnitrni dotyk, kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n",
circle_area(a_radius));
}
}
else if (are_touching_from_outside) {
printf("Vnejsi dotyk, zadny prekryv.\n");
}
else if (is_fully_inside) {
if (a_radius > b_radius) {
printf("Kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n",
circle_area(b_radius));
} else {
printf("Kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n",
circle_area(a_radius));
}
}
else if (are_overlapping) {
printf("Kruznice se protinaji, prekryv: %lf\n",
intersection_area(a_radius, b_radius, center_distance));
}
else {
printf("Kruznice lezi vne sebe, zadny prekryv.\n");
}
return EXIT_SUCCESS;
}