hw-01: Fix floating point imprecision
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@ -1,23 +1,41 @@
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#include <bits/pthreadtypes.h>
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#include <bits/pthreadtypes.h>
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#include <stdio.h>
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#include <float.h>
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#include <stdlib.h>
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#include <math.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef __PROGTEST__
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#ifdef __PROGTEST__
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#define debug(...) ((void)0)
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#define debug(...) ((void)0)
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#else
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#else
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#define debug(fmt, ...) fprintf(stdout, "[%s:%d %s()] " fmt "\n", __FILE__, __LINE__, __func__, ##__VA_ARGS__)
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#define debug(fmt, ...) \
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fprintf(stdout, "[%s:%d %s()] " fmt "\n", __FILE__, __LINE__, __func__, \
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##__VA_ARGS__)
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#endif
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#endif
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double clamp(double d) {
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if (d > 1.0) {
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return 1.0;
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} else if (d < -1.0) {
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return -1.0;
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} else {
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return d;
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}
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}
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// https://www.geeksforgeeks.org/dsa/area-of-intersection-of-two-circles/
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// https://www.geeksforgeeks.org/dsa/area-of-intersection-of-two-circles/
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double intersection_area(double a_r, double b_r, double distance) {
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double intersection_area(double a_r, double b_r, double distance) {
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double a_square = a_r * a_r;
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double a_square = a_r * a_r;
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double b_square = b_r * b_r;
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double b_square = b_r * b_r;
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double distane_square = distance * distance;
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double distance_square = distance * distance;
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double alpha = acos((distane_square + a_square - b_square) / (2 * a_r * distance)) * 2;
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double alpha_acos =
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double beta = acos((distane_square + b_square - a_square) / (2 * b_r * distance)) * 2;
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(distance_square + a_square - b_square) / (2 * a_r * distance);
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double beta_acos =
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(distance_square + b_square - a_square) / (2 * b_r * distance);
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double alpha = acos(clamp(alpha_acos)) * 2;
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double beta = acos(clamp(beta_acos)) * 2;
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double a1 = 0.5 * beta * b_square - 0.5 * b_square * sin(beta);
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double a1 = 0.5 * beta * b_square - 0.5 * b_square * sin(beta);
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double a2 = 0.5 * alpha * a_square - 0.5 * a_square * sin(alpha);
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double a2 = 0.5 * alpha * a_square - 0.5 * a_square * sin(alpha);
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@ -29,12 +47,11 @@ double intersection_area(double a_r, double b_r, double distance) {
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return area;
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return area;
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}
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}
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double circle_area(double radius) {
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double circle_area(double radius) { return M_PI * radius * radius; }
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return M_PI * radius * radius;
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}
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int main() {
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int main() {
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double a_center_x = 0, a_center_y = 0, a_radius = 0, b_center_x = 0, b_center_y = 0, b_radius = 0;
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double a_center_x = 0, a_center_y = 0, a_radius = 0, b_center_x = 0,
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b_center_y = 0, b_radius = 0;
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printf("Zadejte parametry kruznice #1:\n");
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printf("Zadejte parametry kruznice #1:\n");
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@ -52,33 +69,68 @@ int main() {
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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double center_distance =
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sqrt((b_center_x - a_center_x) * (b_center_x - a_center_x) +
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(b_center_y - a_center_y) * (b_center_y - a_center_y));
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double center_distance = sqrt((b_center_x - a_center_x) * (b_center_x - a_center_x) + (b_center_y - a_center_y) * (b_center_y - a_center_y));
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debug("Distance of centers = %0.60lf", center_distance);
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debug("Radii difference = %0.60lf", a_radius - b_radius);
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debug("Radii difference = %0.60lf", b_radius - a_radius);
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debug("Center + #1 = %0.60lf", a_center_x + a_radius);
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debug("Center + #2 = %0.60lf", b_center_x + b_radius);
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double radii_sum = a_radius + b_radius;
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double radii_sum = a_radius + b_radius;
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if(a_center_x == b_center_x && a_center_y == b_center_y && a_radius == b_radius) {
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double radii_difference = fabs(a_radius - b_radius);
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double epsilon = 100 * DBL_EPSILON * fmax(a_radius, b_radius);
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// Both origin points and radii are identical
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bool are_identical = a_center_x == b_center_x && a_center_y == b_center_y && a_radius == b_radius;
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// d = r1 + r2
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// d - r1 - r1 < epsilon
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bool are_touching_from_outside = fabs(center_distance - radii_sum) < epsilon;
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// d = |r1 - r2|
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// d - |r1 - r2| < epsilon
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bool are_touching_from_inside = fabs(center_distance - radii_difference) < epsilon;
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// d < |r1 - r2|
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bool is_fully_inside = center_distance < radii_difference;
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// d < r1 + r2
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bool are_overlapping = center_distance < radii_sum;
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if (are_identical) {
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printf("Kruznice splyvaji, prekryv: %lf\n", circle_area(a_radius));
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printf("Kruznice splyvaji, prekryv: %lf\n", circle_area(a_radius));
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} else if(center_distance <= a_radius - b_radius) {
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debug("B radius = %0.60lf", b_radius);
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debug("Double A radius = %0.60lf", a_radius * 2);
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if(center_distance + b_radius == a_radius) {
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printf("Vnitrni dotyk, kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n", circle_area(b_radius));
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} else {
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printf("Kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n", circle_area(b_radius));
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}
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}
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} else if(center_distance <= b_radius - a_radius) {
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else if (are_touching_from_inside) {
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debug("A radius = %0.60lf", a_radius);
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if (a_radius > b_radius) {
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debug("Double B radius = %0.60lf", b_radius * 2);
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printf(
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if(center_distance + a_radius == b_radius) {
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"Vnitrni dotyk, kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n",
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printf("Vnitrni dotyk, kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n", circle_area(a_radius));
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circle_area(b_radius));
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} else {
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} else {
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printf("Kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n", circle_area(a_radius));
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printf(
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"Vnitrni dotyk, kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n",
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circle_area(a_radius));
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}
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}
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} else if(center_distance < radii_sum) {
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}
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printf("Kruznice se protinaji, prekryv: %lf\n", intersection_area(a_radius, b_radius, center_distance));
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else if (are_touching_from_outside) {
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} else if(center_distance == radii_sum) {
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printf("Vnejsi dotyk, zadny prekryv.\n");
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printf("Vnejsi dotyk, zadny prekryv.\n");
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}
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else if (is_fully_inside) {
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if (a_radius > b_radius) {
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printf("Kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n",
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circle_area(b_radius));
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} else {
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} else {
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printf("Kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n",
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circle_area(a_radius));
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}
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}
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else if (are_overlapping) {
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printf("Kruznice se protinaji, prekryv: %lf\n",
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intersection_area(a_radius, b_radius, center_distance));
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}
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else {
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printf("Kruznice lezi vne sebe, zadny prekryv.\n");
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printf("Kruznice lezi vne sebe, zadny prekryv.\n");
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}
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}
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