MVH/NAudio-2.2.1/NAudio.Wasapi/Dmo/Effect/I3Dl2EnvironmentPreset.cs
2024-06-07 00:47:07 +02:00

158 lines
3.7 KiB
C#

namespace NAudio.Dmo.Effect
{
/// <summary>
/// I3DL2 Reverberation Presets
/// </summary>
public enum I3DL2EnvironmentPreset
{
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT
/// </summary>
Default = 0,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC
/// </summary>
Generic = 1,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL
/// </summary>
PaddedCell = 2,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM
/// </summary>
Room= 3,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM
/// </summary>
Bathroom= 4,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM
/// </summary>
LivingRoom = 5,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM
/// </summary>
StoneRoom = 6,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM
/// </summary>
Auditorium = 7,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL
/// </summary>
ConcertHall = 8,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE
/// </summary>
Cave = 9,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA
/// </summary>
Arena = 10,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR
/// </summary>
Hangar = 11,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY
/// </summary>
CarpetedHallway = 12,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY
/// </summary>
Hallway = 13,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR
/// </summary>
StoneCorridor = 14,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY
/// </summary>
Alley = 15,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST
/// </summary>
Forest = 16,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CITY
/// </summary>
City = 17,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS
/// </summary>
Mountains = 18,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY
/// </summary>
Quarry = 19,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN
/// </summary>
Plain = 20,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT
/// </summary>
ParkingLot = 21,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE
/// </summary>
SewerPipe = 22,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER
/// </summary>
UnderWater = 23,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM
/// </summary>
SmallRoom = 24,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM
/// </summary>
MediumRoom = 25,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM
/// </summary>
LargeRoom = 26,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL
/// </summary>
MediumHall = 27,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL
/// </summary>
LargeHall = 28,
/// <summary>
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
/// </summary>
Plate = 29
}
}