158 lines
3.7 KiB
C#
158 lines
3.7 KiB
C#
namespace NAudio.Dmo.Effect
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{
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/// <summary>
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/// I3DL2 Reverberation Presets
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/// </summary>
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public enum I3DL2EnvironmentPreset
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{
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT
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/// </summary>
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Default = 0,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC
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/// </summary>
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Generic = 1,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL
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/// </summary>
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PaddedCell = 2,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM
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/// </summary>
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Room= 3,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM
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/// </summary>
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Bathroom= 4,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM
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/// </summary>
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LivingRoom = 5,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM
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/// </summary>
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StoneRoom = 6,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM
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/// </summary>
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Auditorium = 7,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL
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/// </summary>
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ConcertHall = 8,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE
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/// </summary>
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Cave = 9,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA
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/// </summary>
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Arena = 10,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR
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/// </summary>
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Hangar = 11,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY
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/// </summary>
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CarpetedHallway = 12,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY
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/// </summary>
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Hallway = 13,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR
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/// </summary>
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StoneCorridor = 14,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY
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/// </summary>
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Alley = 15,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST
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/// </summary>
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Forest = 16,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_CITY
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/// </summary>
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City = 17,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS
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/// </summary>
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Mountains = 18,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY
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/// </summary>
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Quarry = 19,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN
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/// </summary>
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Plain = 20,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT
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/// </summary>
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ParkingLot = 21,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE
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/// </summary>
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SewerPipe = 22,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER
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/// </summary>
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UnderWater = 23,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM
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/// </summary>
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SmallRoom = 24,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM
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/// </summary>
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MediumRoom = 25,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM
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/// </summary>
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LargeRoom = 26,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL
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/// </summary>
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MediumHall = 27,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL
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/// </summary>
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LargeHall = 28,
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/// <summary>
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/// DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
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/// </summary>
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Plate = 29
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}
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} |