namespace NAudio.Dmo.Effect { /// /// I3DL2 Reverberation Presets /// public enum I3DL2EnvironmentPreset { /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT /// Default = 0, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC /// Generic = 1, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL /// PaddedCell = 2, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM /// Room= 3, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM /// Bathroom= 4, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM /// LivingRoom = 5, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM /// StoneRoom = 6, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM /// Auditorium = 7, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL /// ConcertHall = 8, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE /// Cave = 9, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA /// Arena = 10, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR /// Hangar = 11, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY /// CarpetedHallway = 12, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY /// Hallway = 13, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR /// StoneCorridor = 14, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY /// Alley = 15, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST /// Forest = 16, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_CITY /// City = 17, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS /// Mountains = 18, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY /// Quarry = 19, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN /// Plain = 20, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT /// ParkingLot = 21, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE /// SewerPipe = 22, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER /// UnderWater = 23, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM /// SmallRoom = 24, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM /// MediumRoom = 25, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM /// LargeRoom = 26, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL /// MediumHall = 27, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL /// LargeHall = 28, /// /// DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE /// Plate = 29 } }