namespace NAudio.Dmo.Effect
{
///
/// I3DL2 Reverberation Presets
///
public enum I3DL2EnvironmentPreset
{
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT
///
Default = 0,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC
///
Generic = 1,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL
///
PaddedCell = 2,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM
///
Room= 3,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM
///
Bathroom= 4,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM
///
LivingRoom = 5,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM
///
StoneRoom = 6,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM
///
Auditorium = 7,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL
///
ConcertHall = 8,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE
///
Cave = 9,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA
///
Arena = 10,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR
///
Hangar = 11,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY
///
CarpetedHallway = 12,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY
///
Hallway = 13,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR
///
StoneCorridor = 14,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY
///
Alley = 15,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST
///
Forest = 16,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_CITY
///
City = 17,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS
///
Mountains = 18,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY
///
Quarry = 19,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN
///
Plain = 20,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT
///
ParkingLot = 21,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE
///
SewerPipe = 22,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER
///
UnderWater = 23,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM
///
SmallRoom = 24,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM
///
MediumRoom = 25,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM
///
LargeRoom = 26,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL
///
MediumHall = 27,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL
///
LargeHall = 28,
///
/// DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
///
Plate = 29
}
}