2025-10-12 21:54:42 +02:00

87 lines
2.9 KiB
C

#include <bits/pthreadtypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#ifdef __PROGTEST__
#define debug(...) ((void)0)
#else
#define debug(fmt, ...) fprintf(stdout, "[%s:%d %s()] " fmt "\n", __FILE__, __LINE__, __func__, ##__VA_ARGS__)
#endif
// https://www.geeksforgeeks.org/dsa/area-of-intersection-of-two-circles/
double intersection_area(double a_r, double b_r, double distance) {
double a_square = a_r * a_r;
double b_square = b_r * b_r;
double distane_square = distance * distance;
double alpha = acos((distane_square + a_square - b_square) / (2 * a_r * distance)) * 2;
double beta = acos((distane_square + b_square - a_square) / (2 * b_r * distance)) * 2;
double a1 = 0.5 * beta * b_square - 0.5 * b_square * sin(beta);
double a2 = 0.5 * alpha * a_square - 0.5 * a_square * sin(alpha);
double area = a1 + a2;
debug("Area = %lf", area);
return area;
}
double circle_area(double radius) {
return M_PI * radius * radius;
}
int main() {
double a_center_x = 0, a_center_y = 0, a_radius = 0, b_center_x = 0, b_center_y = 0, b_radius = 0;
printf("Zadejte parametry kruznice #1:\n");
int inputs_read = scanf("%lf %lf %lf", &a_center_x, &a_center_y, &a_radius);
if(inputs_read != 3 || a_radius <= 0) {
printf("Nespravny vstup.\n");
return EXIT_FAILURE;
}
printf("Zadejte parametry kruznice #2:\n");
inputs_read = scanf("%lf %lf %lf", &b_center_x, &b_center_y, &b_radius);
if(inputs_read != 3 || b_radius <= 0) {
printf("Nespravny vstup.\n");
return EXIT_FAILURE;
}
double center_distance = sqrt((b_center_x - a_center_x) * (b_center_x - a_center_x) + (b_center_y - a_center_y) * (b_center_y - a_center_y));
double radii_sum = a_radius + b_radius;
if(a_center_x == b_center_x && a_center_y == b_center_y && a_radius == b_radius) {
printf("Kruznice splyvaji, prekryv: %lf\n", circle_area(a_radius));
} else if(center_distance <= a_radius - b_radius) {
debug("B radius = %0.60lf", b_radius);
debug("Double A radius = %0.60lf", a_radius * 2);
if(center_distance + b_radius == a_radius) {
printf("Vnitrni dotyk, kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n", circle_area(b_radius));
} else {
printf("Kruznice #2 lezi uvnitr kruznice #1, prekryv: %lf\n", circle_area(b_radius));
}
} else if(center_distance <= b_radius - a_radius) {
debug("A radius = %0.60lf", a_radius);
debug("Double B radius = %0.60lf", b_radius * 2);
if(center_distance + a_radius == b_radius) {
printf("Vnitrni dotyk, kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n", circle_area(a_radius));
} else {
printf("Kruznice #1 lezi uvnitr kruznice #2, prekryv: %lf\n", circle_area(a_radius));
}
} else if(center_distance < radii_sum) {
printf("Kruznice se protinaji, prekryv: %lf\n", intersection_area(a_radius, b_radius, center_distance));
} else if(center_distance == radii_sum) {
printf("Vnejsi dotyk, zadny prekryv.\n");
} else {
printf("Kruznice lezi vne sebe, zadny prekryv.\n");
}
return EXIT_SUCCESS;
}