21 lines
319 B
C#
21 lines
319 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Sound : MonoBehaviour
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{
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public AudioClip clip;
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[Range(0f, 1f)]
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public float volume;
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[Range(0f, 1f)]
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public float pitch;
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public string soundName;
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[HideInInspector]
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public AudioSource source;
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}
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