2024-06-07 00:47:07 +02:00

316 lines
9.7 KiB
C#

using System;
using System.Linq;
using System.Runtime.InteropServices;
namespace NAudio.Dmo.Effect
{
internal struct DsFxFlanger
{
public float WetDryMix;
public float Depth;
public float FeedBack;
public float Frequency;
public FlangerWaveForm WaveForm;
public float Delay;
public FlangerPhase Phase;
}
[ComImport,
System.Security.SuppressUnmanagedCodeSecurity,
Guid("903e9878-2c92-4072-9b2c-ea68f5396783"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
interface IDirectSoundFXFlanger
{
[PreserveSig]
int SetAllParameters([In] ref DsFxFlanger param);
[PreserveSig]
int GetAllParameters(out DsFxFlanger param);
}
/// <summary>
/// DMO Flanger Effect
/// </summary>
public class DmoFlanger : IDmoEffector<DmoFlanger.Params>
{
/// <summary>
/// DMO Flanger Params
/// </summary>
public struct Params
{
/// <summary>
/// DSFXFLANGER_WETDRYMIX_MIN
/// </summary>
public const float WetDryMixMin = 0.0f;
/// <summary>
/// DSFXFLANGER_WETDRYMIX_MAX
/// </summary>
public const float WetDryMixMax = 100.0f;
/// <summary>
/// DSFXFLANGER_WETDRYMIX_DEFAULT
/// </summary>
public const float WetDrtMixDefault = 50.0f;
/// <summary>
/// DSFXFLANGER_DEPTH_MIN
/// </summary>
public const float DepthMin = 0.0f;
/// <summary>
/// DSFXFLANGER_DEPTH_MAX
/// </summary>
public const float DepthMax = 100.0f;
/// <summary>
/// DSFXFLANGER_DEPTH_DEFAULT
/// </summary>
public const float DepthDefault = 100.0f;
/// <summary>
/// DSFXFLANGER_FEEDBACK_MIN
/// </summary>
public const float FeedBackMin = -99.0f;
/// <summary>
/// DSFXFLANGER_FEEDBACK_MAX
/// </summary>
public const float FeedBackMax = 99.0f;
/// <summary>
/// DSFXFLANGER_FEEDBACK_DEFAULT
/// </summary>
public const float FeedBaclDefault = -50.0f;
/// <summary>
/// DSFXFLANGER_FREQUENCY_MIN
/// </summary>
public const float FrequencyMin = 0.0f;
/// <summary>
/// DSFXFLANGER_FREQUENCY_MAX
/// </summary>
public const float FrequencyMax = 10.0f;
/// <summary>
/// DSFXFLANGER_FREQUENCY_DEFAULT
/// </summary>
public const float FrequencyDefault = 0.25f;
/// <summary>
/// DSFXFLANGER_WAVE_DEFAULT
/// </summary>
public const FlangerWaveForm WaveFormDefault = FlangerWaveForm.Sin;
/// <summary>
/// DSFXFLANGER_DELAY_MIN
/// </summary>
public const float DelayMin = 0.0f;
/// <summary>
/// DSFXFLANGER_DELAY_MAX
/// </summary>
public const float DelayMax = 4.0f;
/// <summary>
/// DSFXFLANGER_DELAY_DEFAULT
/// </summary>
public const float DelayDefault = 2.0f;
/// <summary>
/// DSFXFLANGER_PHASE_DEFAULT
/// </summary>
public const FlangerPhase PhaseDefault = FlangerPhase.Zero;
/// <summary>
/// Ratio of wet (processed) signal to dry (unprocessed) signal.
/// </summary>
public float WetDryMix
{
get
{
var param = GetAllParameters();
return param.WetDryMix;
}
set
{
var param = GetAllParameters();
param.WetDryMix = Math.Max(Math.Min(WetDryMixMax, value), WetDryMixMin);
SetAllParameters(param);
}
}
/// <summary>
/// Percentage by which the delay time is modulated by the low-frequency oscillator,
/// in hundredths of a percentage point.
/// </summary>
public float Depth
{
get
{
var param = GetAllParameters();
return param.Depth;
}
set
{
var param = GetAllParameters();
param.Depth = Math.Max(Math.Min(DepthMax, value), DepthMin);
SetAllParameters(param);
}
}
/// <summary>
/// Percentage of output signal to feed back into the effect's input.
/// </summary>
public float FeedBack
{
get
{
var param = GetAllParameters();
return param.FeedBack;
}
set
{
var param = GetAllParameters();
param.FeedBack = Math.Max(Math.Min(FeedBackMax, value), FeedBackMin);
SetAllParameters(param);
}
}
/// <summary>
/// Frequency of the LFO.
/// </summary>
public float Frequency
{
get
{
var param = GetAllParameters();
return param.Frequency;
}
set
{
var param = GetAllParameters();
param.Frequency = Math.Max(Math.Min(FrequencyMax, value), FrequencyMin);
SetAllParameters(param);
}
}
/// <summary>
/// Waveform shape of the LFO.
/// </summary>
public FlangerWaveForm WaveForm
{
get
{
var param = GetAllParameters();
return param.WaveForm;
}
set
{
var param = GetAllParameters();
if (Enum.IsDefined(typeof(FlangerWaveForm), value))
{
param.WaveForm = value;
}
SetAllParameters(param);
}
}
/// <summary>
/// Number of milliseconds the input is delayed before it is played back.
/// </summary>
public float Delay
{
get
{
var param = GetAllParameters();
return param.Delay;
}
set
{
var param = GetAllParameters();
param.Delay = Math.Max(Math.Min(DelayMax, value), DelayMin);
SetAllParameters(param);
}
}
/// <summary>
/// Phase differential between left and right LFOs.
/// </summary>
public FlangerPhase Phase
{
get
{
var param = GetAllParameters();
return param.Phase;
}
set
{
var param = GetAllParameters();
if (Enum.IsDefined(typeof(FlangerPhase), value))
{
param.Phase = value;
}
SetAllParameters(param);
}
}
private readonly IDirectSoundFXFlanger fxFlanger;
internal Params(IDirectSoundFXFlanger dsFxObject)
{
fxFlanger = dsFxObject;
}
private void SetAllParameters(DsFxFlanger param)
{
Marshal.ThrowExceptionForHR(fxFlanger.SetAllParameters(ref param));
}
private DsFxFlanger GetAllParameters()
{
Marshal.ThrowExceptionForHR(fxFlanger.GetAllParameters(out var param));
return param;
}
}
private readonly MediaObject mediaObject;
private readonly MediaObjectInPlace mediaObjectInPlace;
private readonly Params effectParams;
/// <summary>
/// Media Object
/// </summary>
public MediaObject MediaObject => mediaObject;
/// <summary>
/// Media Object InPlace
/// </summary>
public MediaObjectInPlace MediaObjectInPlace => mediaObjectInPlace;
/// <summary>
/// Effect Parameter
/// </summary>
public Params EffectParams => effectParams;
/// <summary>
/// Create new DMO Flanger
/// </summary>
public DmoFlanger()
{
var guidFlanger = new Guid("EFCA3D92-DFD8-4672-A603-7420894BAD98");
var targetDescriptor = DmoEnumerator.GetAudioEffectNames().First(descriptor =>
Equals(descriptor.Clsid, guidFlanger));
if (targetDescriptor != null)
{
var mediaComObject = Activator.CreateInstance(Type.GetTypeFromCLSID(targetDescriptor.Clsid));
mediaObject = new MediaObject((IMediaObject)mediaComObject);
mediaObjectInPlace = new MediaObjectInPlace((IMediaObjectInPlace)mediaComObject);
effectParams = new Params((IDirectSoundFXFlanger)mediaComObject);
}
}
/// <summary>
/// Dispose code
/// </summary>
public void Dispose()
{
mediaObjectInPlace?.Dispose();
mediaObject?.Dispose();
}
}
}