38 lines
906 B
C#
38 lines
906 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using BangerTypes;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UITypes
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{
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public class NoteElement : VisualElement
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{
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[UnityEngine.Scripting.Preserve]
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public new class UxmlFactory : UxmlFactory<NoteElement> { }
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public Note note;
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public float ColumnHeight;
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public void Init(Note note)
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{
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AddToClassList("NoteElement");
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AddToClassList(note.a[..1].ToUpper() + note.a[1..] + "Note");
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this.note = note;
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}
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public void UpdateMargin(float timestamp, float ColumnHeight)
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{
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style.marginTop = new(((note.t - timestamp) * -1000) - resolvedStyle.height + ColumnHeight);
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}
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public bool CheckSelf(float timestamp)
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{
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return note.t - timestamp < 0;
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}
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}
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} |