using System; using System.Collections; using System.Collections.Generic; using BangerTypes; using UnityEngine; using UnityEngine.UIElements; namespace UITypes { public class NoteElement : VisualElement { [UnityEngine.Scripting.Preserve] public new class UxmlFactory : UxmlFactory { } public Note note; public float ColumnHeight; public void Init(Note note, float columnHeight) { this.ColumnHeight = columnHeight; AddToClassList("NoteElement"); AddToClassList(note.a[..1].ToUpper() + note.a[1..] + "Note"); this.note = note; } public void UpdateMargin(float timestamp) { style.marginTop = new(ColumnHeight - (note.t - timestamp) * 1000 - resolvedStyle.height); } public bool CheckSelf(float timestamp) { return note.t - timestamp < 0; } } }