using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { [HideInInspector] public AudioClip Clip { get; set; } public AudioSource source; [Range(0f, 1f)] public float volume; [Range(0f, 1f)] public float pitch; void Awake() { source = GetComponent(); source.clip = Clip; } public void UpdateClip(AudioClip clip) { source.clip = clip; } public void Play() { source.Play(); } public void Stop() { source.Stop(); } }