namespace NAudio.Dmo.Effect { /// /// Flanger Phase /// public enum FlangerPhase : int { /// /// DSFXFLANGER_PHASE_NEG_180 /// Neg180 = 0, /// /// DSFXFLANGER_PHASE_NEG_90 /// Neg90 = 1, /// /// DSFXFLANGER_PHASE_ZERO /// Zero = 2, /// /// DSFXFLANGER_PHASE_90 /// Pos90 = 3, /// /// DSFXFLANGER_PHASE_180 /// Pos180 = 4, } }