using System;
using System.Runtime.InteropServices;
using NAudio.CoreAudioApi.Interfaces;
namespace NAudio.CoreAudioApi
{
///
/// Audio Capture Client
///
public class AudioCaptureClient : IDisposable
{
IAudioCaptureClient audioCaptureClientInterface;
internal AudioCaptureClient(IAudioCaptureClient audioCaptureClientInterface)
{
this.audioCaptureClientInterface = audioCaptureClientInterface;
}
///
/// Gets a pointer to the buffer
///
/// Pointer to the buffer
public IntPtr GetBuffer(
out int numFramesToRead,
out AudioClientBufferFlags bufferFlags,
out long devicePosition,
out long qpcPosition)
{
Marshal.ThrowExceptionForHR(audioCaptureClientInterface.GetBuffer(out var bufferPointer, out numFramesToRead, out bufferFlags, out devicePosition, out qpcPosition));
return bufferPointer;
}
///
/// Gets a pointer to the buffer
///
/// Number of frames to read
/// Buffer flags
/// Pointer to the buffer
public IntPtr GetBuffer(
out int numFramesToRead,
out AudioClientBufferFlags bufferFlags)
{
Marshal.ThrowExceptionForHR(audioCaptureClientInterface.GetBuffer(out var bufferPointer, out numFramesToRead, out bufferFlags, out _, out _));
return bufferPointer;
}
///
/// Gets the size of the next packet
///
public int GetNextPacketSize()
{
Marshal.ThrowExceptionForHR(audioCaptureClientInterface.GetNextPacketSize(out var numFramesInNextPacket));
return numFramesInNextPacket;
}
///
/// Release buffer
///
/// Number of frames written
public void ReleaseBuffer(int numFramesWritten)
{
Marshal.ThrowExceptionForHR(audioCaptureClientInterface.ReleaseBuffer(numFramesWritten));
}
///
/// Release the COM object
///
public void Dispose()
{
if (audioCaptureClientInterface != null)
{
// although GC would do this for us, we want it done now
// to let us reopen WASAPI
Marshal.ReleaseComObject(audioCaptureClientInterface);
audioCaptureClientInterface = null;
GC.SuppressFinalize(this);
}
}
}
}