namespace NAudio.Codecs
{
///
/// mu-law encoder
/// based on code from:
/// http://hazelware.luggle.com/tutorials/mulawcompression.html
///
public static class MuLawEncoder
{
private const int cBias = 0x84;
private const int cClip = 32635;
private static readonly byte[] MuLawCompressTable = new byte[256]
{
0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
};
///
/// Encodes a single 16 bit sample to mu-law
///
/// 16 bit PCM sample
/// mu-law encoded byte
public static byte LinearToMuLawSample(short sample)
{
int sign = (sample >> 8) & 0x80;
if (sign != 0)
sample = (short)-sample;
if (sample > cClip)
sample = cClip;
sample = (short)(sample + cBias);
int exponent = (int)MuLawCompressTable[(sample >> 7) & 0xFF];
int mantissa = (sample >> (exponent + 3)) & 0x0F;
int compressedByte = ~(sign | (exponent << 4) | mantissa);
return (byte)compressedByte;
}
}
}