Initial commit
This commit is contained in:
commit
262601edb8
2025 files changed
+218754
No files matched your search
@@ -0,0 +1,99 @@
|
||||
using UnityEditor;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class ScriptBatch
|
||||
{
|
||||
static ScriptBatch()
|
||||
{
|
||||
EnsureDLL();
|
||||
}
|
||||
|
||||
public static bool FileExists(string filename)
|
||||
{
|
||||
return new FileInfo(filename).Exists;
|
||||
}
|
||||
|
||||
public static bool RunRpcBuildScript()
|
||||
{
|
||||
UnityEngine.Debug.Log("Trying to run build script");
|
||||
|
||||
Process proc = new Process();
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
proc.StartInfo.UseShellExecute = false;
|
||||
// brew installs cmake in /usr/local/bin, which Unity seems to strip from PATH?
|
||||
string newPath = proc.StartInfo.EnvironmentVariables["PATH"] + ":/usr/local/bin";
|
||||
proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
|
||||
#endif
|
||||
proc.StartInfo.FileName = "python";
|
||||
proc.StartInfo.Arguments = "build.py unity";
|
||||
proc.StartInfo.WorkingDirectory = "../..";
|
||||
proc.Start();
|
||||
proc.WaitForExit();
|
||||
return proc.ExitCode == 0;
|
||||
}
|
||||
|
||||
public static void EnsureDLL()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
|
||||
string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" };
|
||||
string[] dstDlls = { "Assets/Plugins/x86/discord-rpc.dll", "Assets/Plugins/x86_64/discord-rpc.dll" };
|
||||
string[] srcDlls = { "../../builds/install/win64-dynamic/bin/discord-rpc.dll", "../../builds/install/win64-dynamic/bin/discord-rpc.dll" };
|
||||
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
string[] dstDirs = { "Assets/Plugins" };
|
||||
string[] dstDlls = { "Assets/Plugins/discord-rpc.bundle" };
|
||||
string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" };
|
||||
#else
|
||||
string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" };
|
||||
string[] dstDlls = { "Assets/Plugins/discord-rpc.so" };
|
||||
string[] srcDlls = { "../../builds/install/linux-dynamic/lib/discord-rpc.so" };
|
||||
#endif
|
||||
|
||||
Debug.Assert(dstDlls.Length == srcDlls.Length);
|
||||
|
||||
bool exists = true;
|
||||
foreach (string fname in dstDlls)
|
||||
{
|
||||
if (!File.Exists(fname))
|
||||
{
|
||||
exists = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (exists)
|
||||
return;
|
||||
|
||||
exists = true;
|
||||
foreach (string fname in srcDlls)
|
||||
{
|
||||
if (!File.Exists(fname))
|
||||
{
|
||||
exists = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
if (!RunRpcBuildScript())
|
||||
{
|
||||
UnityEngine.Debug.LogError("Build failed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// make sure the dirs exist
|
||||
foreach (string dirname in dstDirs)
|
||||
{
|
||||
Directory.CreateDirectory(dirname);
|
||||
}
|
||||
|
||||
// copy dlls
|
||||
for (int i = 0; i < dstDlls.Length; i++)
|
||||
{
|
||||
FileUtil.CopyFileOrDirectory(srcDlls[i], dstDlls[i]); ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b63cc046732c218429ee9448f93382a5
|
||||
timeCreated: 1521120904
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user