56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
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/*
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LICENSE
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-------
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Copyright (C) 2007 Ray Molenkamp
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This source code is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this source code or the software it produces.
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Permission is granted to anyone to use this source code for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this source code must not be misrepresented; you must not
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claim that you wrote the original source code. If you use this source code
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original source code.
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3. This notice may not be removed or altered from any source distribution.
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*/
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// adapted for NAudio,
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// updated to be in line with http://msdn.microsoft.com/en-us/library/dd370823%28v=vs.85%29.aspx
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using System;
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namespace NAudio.CoreAudioApi
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{
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/// <summary>
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/// Device State
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/// </summary>
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[Flags]
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public enum DeviceState
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{
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/// <summary>
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/// DEVICE_STATE_ACTIVE
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/// </summary>
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Active = 0x00000001,
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/// <summary>
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/// DEVICE_STATE_DISABLED
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/// </summary>
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Disabled = 0x00000002,
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/// <summary>
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/// DEVICE_STATE_NOTPRESENT
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/// </summary>
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NotPresent = 0x00000004,
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/// <summary>
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/// DEVICE_STATE_UNPLUGGED
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/// </summary>
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Unplugged = 0x00000008,
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/// <summary>
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/// DEVICE_STATEMASK_ALL
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/// </summary>
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All = 0x0000000F
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}
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}
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