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2024-06-07 00:47:07 +02:00
using System;
using NAudio.CoreAudioApi.Interfaces;
using System.Runtime.InteropServices;
namespace NAudio.CoreAudioApi
{
/// <summary>
/// Audio Render Client
/// </summary>
public class AudioRenderClient : IDisposable
{
IAudioRenderClient audioRenderClientInterface;
internal AudioRenderClient(IAudioRenderClient audioRenderClientInterface)
{
this.audioRenderClientInterface = audioRenderClientInterface;
}
/// <summary>
/// Gets a pointer to the buffer
/// </summary>
/// <param name="numFramesRequested">Number of frames requested</param>
/// <returns>Pointer to the buffer</returns>
public IntPtr GetBuffer(int numFramesRequested)
{
Marshal.ThrowExceptionForHR(audioRenderClientInterface.GetBuffer(numFramesRequested, out var bufferPointer));
return bufferPointer;
}
/// <summary>
/// Release buffer
/// </summary>
/// <param name="numFramesWritten">Number of frames written</param>
/// <param name="bufferFlags">Buffer flags</param>
public void ReleaseBuffer(int numFramesWritten,AudioClientBufferFlags bufferFlags)
{
Marshal.ThrowExceptionForHR(audioRenderClientInterface.ReleaseBuffer(numFramesWritten, bufferFlags));
}
/// <summary>
/// Release the COM object
/// </summary>
public void Dispose()
{
if (audioRenderClientInterface != null)
{
// althugh GC would do this for us, we want it done now
// to let us reopen WASAPI
Marshal.ReleaseComObject(audioRenderClientInterface);
audioRenderClientInterface = null;
GC.SuppressFinalize(this);
}
}
}
}