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2024-06-07 00:47:07 +02:00
using System;
using NAudio.Wave;
namespace NAudio.Extras
{
/// <summary>
/// Loopable WaveStream
/// </summary>
public class LoopStream : WaveStream
{
readonly WaveStream sourceStream;
/// <summary>
/// Creates a new Loop stream
/// </summary>
public LoopStream(WaveStream source)
{
sourceStream = source;
}
/// <summary>
/// The WaveFormat of this stream
/// </summary>
public override WaveFormat WaveFormat
{
get { return sourceStream.WaveFormat; }
}
/// <summary>
/// Length in bytes of this stream (effectively infinite)
/// </summary>
public override long Length
{
get { return long.MaxValue / 32; }
}
/// <summary>
/// Position within this stream in bytes
/// </summary>
public override long Position
{
get
{
return sourceStream.Position;
}
set
{
sourceStream.Position = value;
}
}
/// <summary>
/// Always has data available
/// </summary>
public override bool HasData(int count)
{
// infinite loop
return true;
}
/// <summary>
/// Read data from this stream
/// </summary>
public override int Read(byte[] buffer, int offset, int count)
{
int read = 0;
while (read < count)
{
int required = count - read;
int readThisTime = sourceStream.Read(buffer, offset + read, required);
if (readThisTime < required)
{
sourceStream.Position = 0;
}
if (sourceStream.Position >= sourceStream.Length)
{
sourceStream.Position = 0;
}
read += readThisTime;
}
return read;
}
/// <summary>
/// Dispose this WaveStream (disposes the source)
/// </summary>
protected override void Dispose(bool disposing)
{
sourceStream.Dispose();
base.Dispose(disposing);
}
}
}