95 lines
2.3 KiB
C#
95 lines
2.3 KiB
C#
|
using System;
|
|||
|
using NAudio.Wave;
|
|||
|
|
|||
|
namespace NAudio.Extras
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Loopable WaveStream
|
|||
|
/// </summary>
|
|||
|
public class LoopStream : WaveStream
|
|||
|
{
|
|||
|
readonly WaveStream sourceStream;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a new Loop stream
|
|||
|
/// </summary>
|
|||
|
public LoopStream(WaveStream source)
|
|||
|
{
|
|||
|
sourceStream = source;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The WaveFormat of this stream
|
|||
|
/// </summary>
|
|||
|
public override WaveFormat WaveFormat
|
|||
|
{
|
|||
|
get { return sourceStream.WaveFormat; }
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Length in bytes of this stream (effectively infinite)
|
|||
|
/// </summary>
|
|||
|
public override long Length
|
|||
|
{
|
|||
|
get { return long.MaxValue / 32; }
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Position within this stream in bytes
|
|||
|
/// </summary>
|
|||
|
public override long Position
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return sourceStream.Position;
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
sourceStream.Position = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Always has data available
|
|||
|
/// </summary>
|
|||
|
public override bool HasData(int count)
|
|||
|
{
|
|||
|
// infinite loop
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Read data from this stream
|
|||
|
/// </summary>
|
|||
|
public override int Read(byte[] buffer, int offset, int count)
|
|||
|
{
|
|||
|
int read = 0;
|
|||
|
while (read < count)
|
|||
|
{
|
|||
|
int required = count - read;
|
|||
|
int readThisTime = sourceStream.Read(buffer, offset + read, required);
|
|||
|
if (readThisTime < required)
|
|||
|
{
|
|||
|
sourceStream.Position = 0;
|
|||
|
}
|
|||
|
|
|||
|
if (sourceStream.Position >= sourceStream.Length)
|
|||
|
{
|
|||
|
sourceStream.Position = 0;
|
|||
|
}
|
|||
|
read += readThisTime;
|
|||
|
}
|
|||
|
return read;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Dispose this WaveStream (disposes the source)
|
|||
|
/// </summary>
|
|||
|
protected override void Dispose(bool disposing)
|
|||
|
{
|
|||
|
sourceStream.Dispose();
|
|||
|
base.Dispose(disposing);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|