using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

namespace BangerTypes
{
    [Serializable]
    public class Rhys
    {
        public Note[] notes;
        public string artist;
        public string title;
        public int track_time;
        public string audio; // Base64 encoded
        public string cover_art; // Base64 encoded
    }
}